Archive for April, 2008

The King of Fighters ’98 Ultimate Match: KOF is Here Again

Posted on April 10, 2008. Filed under: Arcade, Entertainmant, Games, Media, SNK |

Well, There is nothing to say more…

It is already out in various areas around the world. While the PS2 port of this game will be out in June.

Looks like most characters improved like Leona, who can “move” at her will after executing her boomerang special, Krauser gaining new moves that he did not have in KOF ’96 (yes, he a now a force to reckon with in the videos I saw), Athena, Brian and Chin gaining new supers, Kasumi having new tricks off her sleeve. Same goes with the EX characters like King, Yamazaki, Mai and Geese who look like forces to reckon with.

As for the Ultimate Mode, It’s your custom mode. You choose your AB (Evading or Dodging), forward (Step or Dash) and Power Meter (Advanced or Extra).

In the one player mode, You either encounter Goenitz, Omega Rugal or Orochi as your boss depending on how you play.

Personally, I have not played this game, But I am looking forward to play his game.

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New Era of 2D Fighting… The King of Fighters XII!!

Posted on April 10, 2008. Filed under: Arcade, Entertainmant, Games, SNK |

(Note: though this entry is 2 months late, this somewhat writes my expression of KOF XII with it’s incoming Loke Tests in the 18th up to the 20th. Also, this is one of the few reasons why I did not make any new WordPress entries for a long time.)

Last February 15, at the AOU 2008 in Japan, SNK Playmore shocked the whole world. By Showing the never seen before footage of the new look of the King of Fighters. New set of (believe it or not) hand-drawn sprites.

According to Masaki Kukino, producer of the game, the spriting team (the same ones who worked for the previous KOF games) pulled out an effort for the first time to start from scratch. They also based it on the art designs of Nona (In-game artist of KOF XI (as La Passe Temps, I think) and art director of KOF XII).

Gameplay-wise, the Multi-Shift System from the first two Ash Saga Games (2003 and XI) are abolished, and instead goes back to the traditional 3-on-3 rules. Like someone said KOF XII is “Going back to the Basics”.

Also introduced are the following:
Guard Attack: Where your defense against your opponents offense will be changed into an offense when you attack with a knockdown motion. (based on the Arcadia(tm) scans viewed.)
Clashing: Attacks on both sides cancel each other.
Corner Stun: Once the characters are hit in the corner, they will be vulnerable to attacks.

As far as I know, SNK Playmore are doing their best to make this game the “Ultimate 2D Fighter”.

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